Networking problems

Problems getting SL up and running on Linux? Post here.

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Networking problems

Postby alasdairc » Tue Jul 03, 2012 1:28 pm

So I've struggled with this at points, even when running SL on the one machine (localhost vs hostname).

My current looping setup requires sooperlooper engine on one PC and Slgui on another. I've connected them both together with a crossover cable and have confirmed connectivity is fine but neither slconsole or slgui can connect to the engine, no matter if I specify hostnames (valid) or IP addresses.

I've confirmed that OSC is performing correctly, as my test OSC program connects fine via the crossover cable - so the issue is definitely in SL.

I've seen jesse remark that the networking code in SL is flaky - I'd really like to get this fixed, can happily edit and recompile if I know where to look.

Does anyone currently have SL on multiple devices working under Linux?
alasdairc
 
Posts: 5
Joined: Fri Oct 14, 2011 10:21 am

Re: Networking problems

Postby alasdairc » Tue Jul 03, 2012 3:14 pm

I think I found what the problem is, in linux your hostname and domain name MUST be specified in /etc/hosts otherwise although liblo successfully connects, SL sees this as an error.

with this sort of entry for /etc/hosts SL is able to connect:

Code: Select all
127.0.0.1 gui    localhost.localdomain   localhost
192.168.1.164 engine
alasdairc
 
Posts: 5
Joined: Fri Oct 14, 2011 10:21 am


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