Search found 3 matches

by amounra
Mon Jun 14, 2010 8:55 pm
Forum: OSC Interface
Topic: Controlling Loop Position
Replies: 5
Views: 29437

Re: Controlling Loop Position

Hmmm....this would be useful in certain situations, I'm sure. But not what I'm after. I want a way to tell SL where to trigger from in realtime, so that if I'm at 0.0s, I can tell it to play from 1.50s immediately. Currently, I would have to wait each time for SL to cross the new point before I can ...
by amounra
Sat Jun 12, 2010 11:06 pm
Forum: OSC Interface
Topic: Controlling Loop Position
Replies: 5
Views: 29437

Re: Controlling Loop Position

Thanks so much :) Very timely, I'm writing a patch for m4l and I was just about to take a different direction with it. I'll play around with that and see how it works.

You rock (in both places !)
by amounra
Tue Jun 08, 2010 3:14 am
Forum: OSC Interface
Topic: Controlling Loop Position
Replies: 5
Views: 29437

Re: Controlling Loop Position

Bump. Looking for an answer to this myself.