Search found 3 matches
- Mon Jun 14, 2010 8:55 pm
- Forum: OSC Interface
- Topic: Controlling Loop Position
- Replies: 5
- Views: 29437
Re: Controlling Loop Position
Hmmm....this would be useful in certain situations, I'm sure. But not what I'm after. I want a way to tell SL where to trigger from in realtime, so that if I'm at 0.0s, I can tell it to play from 1.50s immediately. Currently, I would have to wait each time for SL to cross the new point before I can ...
- Sat Jun 12, 2010 11:06 pm
- Forum: OSC Interface
- Topic: Controlling Loop Position
- Replies: 5
- Views: 29437
Re: Controlling Loop Position
Thanks so much Very timely, I'm writing a patch for m4l and I was just about to take a different direction with it. I'll play around with that and see how it works.
You rock (in both places !)
You rock (in both places !)
- Tue Jun 08, 2010 3:14 am
- Forum: OSC Interface
- Topic: Controlling Loop Position
- Replies: 5
- Views: 29437
Re: Controlling Loop Position
Bump. Looking for an answer to this myself.